Flash Tweening
Tweening comes from the words "in between".
With Tweening you can go from one keyframe to another and
specify changes in the animation and let the Flash program create
the frames in between.
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Example
In this example you will learn how to make an object move across
the screen.
Step 1
Create a small circle to the left in the Stage area. Do this by
selecting the circle tool from the left toolbar. Draw the circle
in the Stage area.
Step 2
Select the Arrow tool from the left toolbar. Double-click on the
circle to select it.
Step 3
Now we have to convert the circle to a symbol. When the circle
is converted to a symbol we can create instances of the circle.
From the top menu choose Insert > Convert to Symbol. Name the
symbol "Ball", and select OK.
Step 4
Go to Frame 10 in the Timeline. Do this by clicking the gray field
below 10. Then right click in this field. Choose Insert Keyframe.
Keyframes appear as circles in a frame. This operation duplicates
the image.
Note: A keyframe specifies changes in an animation. You create
keyframes at important points in the Timeline and let Flash create
the frames in between.
Step 5
Select the circle and move it to the right a couple of inches.
Step 6
Click on the Timeline any place between Frame 1 and Frame 10.
Then right click and choose Create Motion Tween.
Step 7
Choose Control > Test Movie from the top menu to test your
Flash movie.